Taki oto tekst znalazłem w internetach na temat p2w w LoL'u. Jestem ciekaw waszych opinii.
Tekst jest w całości po angielsku.
Hello. This post is made for League of Legends player who believe that LoL is not pay-to-win. The whole point of this point is to show you the facts. If you cannot accept the facts that are presented then that is another issue.
First let's begin with establishing the definition of P2W. What is pay-to-win? I will do this be setting up a scenario and then establishing a definition for the purpose of this post.
The Pay-to-Win Scenario
Let's imagine any game other than LoL or Dota 2. Let's imagine we are playing a game like DayZ, H1Z1, Rust, or any other of the survival games that have perma-death. In these games a death is a very bad thing as it can cause you to lose all your gear and all that you've been working for for the past 20 hours or however long your character was alive.
Say there are two players Player A and Player B. Player A will not spend a single dime other than the price tag on the game. Player B is willing to pay more than that. Say both of these players start at the same time and when the first encounter each other they have the same amount of time played. They don't have the same gear because Player B, through the introduction of his wallet, has better gear and better weapons than Player A. The two players get into a firefight and Player B comes out on top.
I think that we can all agree that this situation here is P2W. Player B was able to kill Player A because he had an advantage because he paid money for it. From this scenario here we can make a broad definition for P2W.
The Definition
Pay-to-Win: An advantage gained in video games through the introduction of money.
League of Legends: Pay-to-Win Example 1
I will present you with what I believe is an example of direct P2W.
Again we have Player A and Player B. When they both meet on the Field of Justice™ as opponents they both have the same champions, same runes, same everything, and none have payed a single cent for anything. Player A has Champ A and Player B has Champ B. They fight and Player A comes out on top with Champ A because Champ A counters Champ B for some reason. There is nothing P2W about this situation so nothing to explain. Player B does his research and learns that he has been dying a lot to players who use Champ A because it is a counter to the champ he uses very often, Champ B. He learns that another champion, Champ C, is the counter to his favorite champion's counter, Champ A. He does not wish to grind IP for Champ C because he doesn't want to wait a long time to play Champ C and because he has $10 to spare for Champ C. He pays the $10 and queues up for a match. He faces a player with Champ A while he has Champ C and proceeds to kill Champ A repeatedly. He now has an advantage over other players because he paid money. This scenario fits the P2W definition. This is a example of direct P2W because they directly purchased an advantage, in this case Champ C.
League of Legends: Pay-to-Win Example 2
This example is indirect P2W.
Here we meet again with Player A and Player B. They both have 200 hours played and they both have 15,000 IP. They have both come to the point where they know what Runes are and they are ready to spend some hard earned IP on it. Player A spends all his 15,000 IP on runes leaving him with nothing after his shopping spree. He then wants to unlock other champions but has to play games to unlock more IP so that he can unlock the champions he wants. Player A now has a rune set but 0 additional champions.
Player B does the same, spends all his IP and still wants to unlock more champions. But he doesn't want to grind for the next 3 champions that he wants. Instead, he pays money for them and is now able to use them. Player B now has the same rune set as Player A but now has more champions.
Runes give you pure stats. If any player in LoL would be able to buy Runes, which are pure stats, then they would effectively be buying stats which is 100% clearly P2W. Buying IP points which you can only get by playing more and more would also clearly be P2W. But this is an example of indirect P2W.
Player B even though he had the same amount of time played as Player A was able to spend his IP on runes and buy champions. He indirectly bought runes because the IP that he used for Runes could have been used on champions. In other words, these two are the same thing:
Spending current IP on Runes and buying champions with money (What is allowed in LoL)
Spending current IP on champions and buying IP for Runes. (Clearly P2W and not an option in LoL)
Both things end up with the same amount of items. More IP and more champions than the player who did not pay money.
The end.
Zapraszam do DYSKUSJI nie do gównoburzy Chociaż.... może być gównoburza
